//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x3 bonematrices[75];
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float4x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   bonematrices         c6     225
//   LocalToWorld         c231     4
//   TemporalAAParameters c235     1
//   WorldToLocal         c236     1
//   MeshOrigin           c237     1
//   MeshExtension        c238     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c4, 3, 0.00784313772, -1, 1
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_texcoord4 o3
    dcl_position o4
    mad r0, v2, c4.y, c4.z
    mul o1.w, r0.w, c236.w
    mul r1, c4.x, v3
    mova a0, r1.yxzw
    mul r2, v4.y, c6[a0.x]
    mad r2, v4.x, c6[a0.y], r2
    mad r1, v4.z, c6[a0.z], r2
    mad r1, v4.w, c6[a0.w], r1
    mad r2.xyz, v1, c4.y, c4.z
    dp3 r3.z, r2, r1
    mul r4, v4.y, c7[a0.x]
    mul r5, v4.y, c8[a0.x]
    mad r5, v4.x, c8[a0.y], r5
    mad r4, v4.x, c7[a0.y], r4
    mad r4, v4.z, c7[a0.z], r4
    mad r5, v4.z, c8[a0.z], r5
    mad r5, v4.w, c8[a0.w], r5
    mad r4, v4.w, c7[a0.w], r4
    dp3 r3.x, r2, r4
    dp3 r3.y, r2, r5
    dp3 r2.y, r0, r1
    dp3 r2.z, r0, r4
    dp3 r2.x, r0, r5
    mul r0.xyz, r3, r2
    mad r0.xyz, r2.zxyw, r3.yzxw, -r0
    mul r3.xw, r3.x, c232.xyzz
    mad r3.xz, c231, r3.z, r3.xyww
    mad r3.xy, c233.xzzw, r3.y, r3.xzzw
    mul r2.zw, r2.z, c232.xyxz
    mad r2.yz, c231.xxzw, r2.y, r2.xzww
    mad r2.xy, c233.xzzw, r2.x, r2.yzzw
    mul r0.xyz, r0.w, r0
    mul r0.yw, r0.y, c232.xxzz
    mad r0.xy, c231.xzzw, r0.x, r0.ywzw
    mad r0.xy, c233.xzzw, r0.z, r0
    mov r3.z, r0.x
    mov o1.y, r0.y
    mov r3.w, r2.x
    mov o1.z, r2.y
    mov o0.xyz, r3.xzww
    mov o1.x, r3.y
    mov o2.xy, v5
    mov r0.xyz, c238
    mad r0.xyz, v0, r0, c237
    mov r0.w, c4.w
    dp4 r2.x, r0, r4
    mul r2, r2.x, c232
    dp4 r1.x, r0, r1
    dp4 r0.x, r0, r5
    mad r1, c231, r1.x, r2
    mad r0, c233, r0.x, r1
    add r0, r0, c234
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c235.z
    mad r0.xy, r1.x, c235, r0
    mov r12, r0
    mov o4, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 60 instruction slots used
 

